Caitlin Burns has produced interactive experiences for some of the biggest companies in the world, including Sony, Disney and UNICEF. Now as the COO of Datavized, she designs data-driven storytelling that packs a real punch. Today Caitlin demonstrates why exploring virtual reality – and all media – within a cultural and human context will define the industry landscape over the next few years. She also reveals how traditional media players can use the transmedia approach to stay relevant and inspire audiences.

Topics Include…

  • Why Web VR is the next big thing
  • How to make complex tech cool (and accessible)
  • Building trust with your audiences
  • Why the future of tech isn’t where you think it is

Caitlin Burns has spent a decade working with narrative intellectual property franchises, independent artists, brands and philanthropic initiatives. Her past work includes: Pirates of the Caribbean, Disney Fairies, Tron Legacy and Disney Descendants for The Walt Disney Company, James Cameron’s Avatar for Fox, Halo for Microsoft, The Happiness Factory for The Coca-Cola Company, Teenage Mutant Ninja Turtles for Nickelodeon and Transformers for Hasbro. She has also worked with Sony, Showtime, Pepperidge Farm, Scholastic, Tribeca New Media Fund, FEMSA, Diageo, Wieden+Kennedy, Odd Division, Tool of North America, Hush, Campfire, Reebok, and Stratasys.

Learn more about Caitlin Burns:


itunes-icon Caitlin Burns: Virtual Reality And The Human Connection

Today we talk to Jeremy Redleaf (the Emmy Award-winning co-writer, co-director, co-star and consultant on programs like 3rd St Blackout and Billy on the Street) about how he has built a career by learning how to take advantage of rapid change to create opportunities.

Topics Include…

  • Creative revenue generation
  • The tricky relationship between social media and traditional media
  • The pros and cons of doing it all yourself

Jeremy Redleaf creates award-winning digital, transmedia and immersive products and experiences through his production company Brackets Creative. His was the winner of “Best New Web Series” at the Streamy Awards, “Best Writing” at the International Television Festival and a development deal with Fox Television Studios. As a performer, he plays Gonnigan on Sesame Street, narrates numerous shows for MTV and has appeared across television, commercials and films. His first feature film 3rd Street Blackout recently premiered theatrically and is now available On-Demand and Digitally.

For more information, you can find Jeremy at, IMDb, Twitter, or LinkedIn.

Learn more about Jeremy Redleaf:


itunes-icon Jeremy Redleaf: A Multi-Platform Approach to a Creative Career

For more than 20 years digital producer, game designer, and tech entrepreneur Blaine Graboyes has built his award-winning career by being first. From betting on DVD technology during the tail of the VHS era to his most recent bid to bring video games into casinos, the secret to Blaine’s success has always been his uncanny ability to leverage the power of untapped markets. During today’s interview, this master of digital innovation gives us his thoughts on what traditional media players can do to stay in in the game.

Topics include:

  • Overlooked problems facing the world of media
  • Why virtual reality isn’t what you think it is
  • Taking down gaming stereotypes
  • The real way to effectively measure trends
  • eSports and video game gambling

Blaine Graboyes’s expertise spans the business, creative, and technical aspects of launching and successfully operating video games, websites, social and mobile apps, entertainment properties, and fan communities. He has produced over 4,000 digital projects for world-renowned entertainment, business and fine art clients, including DreamWorks, Mattel, Spin Master, Sony Pictures, Disney, Nickelodeon, LeapFrog, DIRECTV, Warner Bros., The Guggenheim Museum, Nam June Paik and Yoko Ono. Blaine is currently the CEO of GameCo, Inc.

Learn more about Blaine Graboyes:


itunes-icon Blaine Graboyes: Why TV Executives Should Study the Gaming Industry

Andrew Hoepfner is the creative mastermind behind Houseworld, one of New York’s most critically acclaimed immersive theater experiences. In today’s episode, he describes what it’s like to float between art forms, and reveals how interactive dream worlds rekindle our human need to play. Andrew also discusses the challenges of working with truly new media, and explains why everyone thrives when given the chance to freely do what we do best.

Topics include:

  • How immersive theater will influence traditional media
  • The art of losing control
  • Where immersive entertainment is heading next

Andrew Hoepfner is an immersive media producer, playwright, and musician based in Brooklyn, NY. He has collaborated on previous works with Young Jean Lee, Cesar Alvarez, and David Byrne.

Learn more about Andrew Hoepfner:


itunes-icon Andrew Hoepfner: The Art of Creating a New Art Form


Gabriella Mirabelli is an authority on analyzing and forecasting Millennial and Generation Z/Digital Native media behaviors. She specializes in interpreting these behavioral patterns for executives at major media enterprises, along with providing practical steps they can take to adapt and thrive in the new environment.

As CEO and co-founder of ANATOMY, a New York based, Emmy Award winning creative agency and strategic consultancy, Gabriella specializes in the marketing and promotion of world-class entertainment brands. Her clients include Amazon, FX Networks, National Geographic, NBCUniversal, Smithsonian Channel, TNT, PBS, and A+E Networks.

Over the last half decade, Gabriella has studied how the practices of these and other media brands intersect with the media consumption habits of millennials. Her most recent in-depth report The Young and the Brandless provides an in-depth look at the media consumption, content discovery habits and network brand recognition capabilities of young (18-26) adults. It has been cited by major publications such as Forbes, The Wrap, MediaPost, and Yahoo Finance.

Gabriella began her career in organizational and change management consulting for Price Waterhouse undertaking assignments for such clients as the Federal Reserve Bank of New York, TIAA-CREF and New York Life. She served several roles with the firm including Director of Resource Management and International Deployment for the company’s largest business unit. She was part of the team that facilitated the global merger and integration of PricewaterhouseCoopers, a network of firms spanning 157 countries and 756 locations, employing more than 208,100 people with combined revenues of over $15 billion.

Gabriella received her Masters from the London School of Economics and her undergraduate degree from Tufts University. She is a member of the Media Council of The Paley Center for Media, an Executive Member of PromaxBDA and serves on the Awards Committee for AICE. Additionally she serves an advisor to Cinematcher and Filmmaking For Change, and is part of the Grand Jury for the NY Festivals Advertising Awards. She made her directorial debut with the award-winning documentary Books of Survival: The Art of John Eric Broaddus, which was awarded a grant from the National Endowment of the Arts and showcased in screenings worldwide.

Gabriella is also an established speaker and has given presentations at events and conferences including Videonomics Dana Point Summit, ScIQ, Streaming Media East, Streaming Media West, Future TV Advertising Forum, TVOT, Next TV Summit, PromaxBDA, and more.